![]() Step Twoįor me, by default, my Glasses Parent was positioned in the neck when I created it. ![]() ![]() I’ll rename it to Glasses Parent for this case. You can rename the new GameObject to whatever you want. Then you want to right-click your head bone in the hierarchy and ‘Create Empty’. Make sure that your glasses are in your armature under your head bone (Armature>Hips>Spine>Chest>Neck>Head>Glasses) I will not be responsible for any mistakes made Note: At the end of this guide, you will be editing any animations for your glasses (ie: toggle animations) Step Oneīefore you start, you should ALWAYS backup your avatar unity project before attempting something new and unfamiliar. I tried making this guide pretty accessible to people new to Unit圓D and VRChat content creation, so if you have any questions please leave them below. This was doable previously with dynamic bones but now with the recent addition of Phys Bones, it’s much easier. IntroductionĪ couple of people have been asking me how I made my glasses grabbable with Phys Bones so I decided to make a guide about it. After this guide, the glasses on your avatar can be grabbed by others and pushed around on your face or even pulled off your face entirely. It goes through step-by-step and should be pretty accessible to beginners and those new to Unity and avatar creation. This guide is will show you how to make your avatar’s glasses interactable in Unit圓D using the new Phys Bones.
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